For more information see our privacy policy. The approach i used when selecting the Krait Phantom over the Mk2 and Python as my core mining ship was to first choose how long I wanted to be out in the rocks for and then picking the best perks to go along with it. - Krait Mk2 (Hungry Manta): This thing is a beast. The thing i'm struggling with is the optional eternals. Mining: Good as a surface miner due to its large cargo bay but lack of medium hardpoints. Exploration, interdiction, pirate hunting, planet landing missions, pirate lords, and even certain combat zones if you're careful. One of my concerns is if it would be running too hot being dirty drives G5 and overcharged power plant G3. It can be used as for exportation or trade but its primary role is combat. with a fully engineered Krait Mk2, I had my fighter pilot buddy, and I could do every type of mission EXCEPT for mining. While it’s mining output can’t keep up with the Anaconda, being able to stay out longer and go home less is a big plus. Keelback builds In this section you can see a list of community ship builds for Elite Dangerous. It can hold a truly astounding amount of cargo. It features 5 hard-points (3x large, 2x medium) similar to the Python. Regarding your Krait build, let's look through it using my fully engineered build as a reference: https://s.orbis.zone/lx8 Reactive Surface Composite with Thermal Resistance G5 is considered the best overall, this rounds out your resistances and means you won't be super vulnerable to explosive/kinetic damage once your shields drop. The Krait MkII's three Class 3 hardpoints are mounted in a delta pattern on the vessel's dorsal surface, behind the cockpit. If you wish to add your build here, please see the help section. When outfitted for mining this ship can haul a whopping 578 tons even with a class 6 shield fitted. In fact it has the largest cargo capacity available to commanders. The Krait Mk2 has been designed as a medium to large combat vessel. How do I make a Krait MKII laser mining build? Like a lot of other people out there, I was looking at setting up the Krait as an explorer. I have a fighter bay, two pulse turrets on top, large multicannons on top, two medium frag cannons below. Ship: Python Purpose: Core mining - no engineering Coriolis Link: No weapons - With Weapons Designed by: Down to earth Astronomy Description: A python build designed for core mining that requires no engineering. It's only a bit risky because it's not too good with heat management, so you might suffer damages when scooping fuel. It can break 30 LY with an explorer build, and it has the internals to maintain itself. Make what you will of this. Login / Register. The two medium hardpoints are mounted on the underside of the front-most points of the hull, on either side of the cockpit and slightly forward. X This site uses cookies to enhance the experience. On this page you can see general purpose build for the ship: Krait Mk2. This ship is for people starting out with core mining, who might not have all the engineers unlocked or just don’t want to spend the time engineering a ship. I like to simplify, so all utilities are shield boosters. Krait MkII hardpoints convergence. Here is a build that I came up with and was wondering if others thought it would do good as an exploration vehicle, or what would you change. This thing chews through enemies like you wouldn't believe. I want it to be able to fight fairly well, so I want a size 6 shield generator and a fighter bay for fun, but that leaves almost no room for everything else. Greetings fellow explorers. Exclusively for mining LTD's. The shielding and manoeuvrability are good for a ship of its size. The jump-range can reach up-to 26ly, or 40ly after mods. It has GREAT power, you can slap any weapon combo on here, no problem.
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